Console Commands _top_: Starcom Nexus

Activating the console in Starcom: Nexus is straightforward:

By default, the developer console is locked to prevent accidental inputs. You must enable it by editing your game configuration files. Close Starcom: Nexus if it is currently running.

– Adds a specific resource to your cargo hold. Example: add_resource Titanium 500 starcom nexus console commands

: The reverse of the Give command; removes resources from your inventory.

: Do not type the brackets [] when entering parameters. Type add_plasma 500 , not add_plasma [500] . Activating the console in Starcom: Nexus is straightforward:

– Changes internal game flags to alter story choices or faction reputation levels.

The Ultimate Guide to Starcom: Nexus Console Commands and Cheats – Adds a specific resource to your cargo hold

: Removes a specified amount of a resource from your inventory .

If you are playing the sequel, Unknown Space , you can also use these additional commands via the key :

Before entering commands, you must activate the developer console. Launch . Load your active save game.

: Removes all researchable tech from your ship and returns the Research Points (RP) to you. This is useful for testing different technology builds.

starcom nexus console commands

Stage Lighting

ScatterVL Pro has been instrumental for 3ds Max artists in visualizing stage lighting designs for major events, including the Kenny Chesney 2002 tour, Bon Jovi concerts, TMF Awards, and others.

ScatterVL Pro Radial Gradient

Radial Color

Animatable radial gradient color allows you to create almost every possible stage lighting effect.
ScatterVL Pro attenuation range

Attenuation

Volumetric light attenuation with distance is completely controlled with AFC curve editor and provides a way to design various special effects.
ScatterVL Pro Shadow Compensation

Shadows

Shadow Compensation options creates the illusion of light scattering from the illuminated media into the shadow. That is a really fast and efficient way to simulate the light scattering effect for volumetric lights.