Moto Trackday Project Script - Auto Race- Inf M... ((new)) — Simple
: One of the core "grinds" in Moto Trackday Project is accumulating cash through free roam and races. An auto-farm script automates this process. It can drive your bike around the map or join races automatically, all while you are away from your keyboard. More advanced versions even claim to farm wins and rebirths "completely automatically."
-- [[ Moto Trackday Project Custom Hub ]] -- -- Ensure the script executes only after the game completely loads repeat task.wait() until game:IsLoaded() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local TweenService = game:GetService("TweenService") -- Configuration Toggles getgenv().AutoFarm = true getgenv().SpeedHack = false getgenv().CustomSpeed = 250 -- Function: Safe Teleportation to Bypass Anti-Cheat local function safeTeleport(targetCFrame) local character = LocalPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then local hrp = character.HumanoidRootPart -- Using Tweens prevents instant-velocity flags by the server local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Linear) local tween = TweenService:Create(hrp, tweenInfo, CFrame = targetCFrame) tween:Play() tween.Completed:Wait() end end -- Main Auto-Race Cash Farm Loop task.spawn(function() while getgenv().AutoFarm do task.wait(1) -- Safety delay to prevent server disconnects -- Locate the active track checkpoints or finish line -- Note: Workspace paths may shift slightly depending on game updates local finishLine = workspace:FindFirstChild("RaceTrack") and workspace.RaceTrack:FindFirstChild("FinishLine") or workspace:FindFirstChild("Checkpoints") if finishLine then -- Teleport to the reward zone if finishLine:IsA("BasePart") then safeTeleport(finishLine.CFrame + Vector3.new(0, 3, 0)) Berkshire = finishLine:FindFirstChildWhichIsA("BasePart") if Berkshire then safeTeleport(Berkshire.CFrame + Vector3.new(0, 3, 0)) end end end end) -- Bike Physics & Modifier Loop task.spawn(function() while task.wait(0.5) do if getgenv().SpeedHack then local character = LocalPlayer.Character -- Target the active motorcycle vehicle instance attached to the player local bike = workspace:FindFirstChild(LocalPlayer.Name .. "'s Bike") or character:FindFirstChild("CarPart") if bike and bike:FindFirstChild("Configuration") then local maxSpeedVal = bike.Configuration:FindFirstChild("MaxSpeed") if maxSpeedVal then maxSpeedVal.Value = getgenv().CustomSpeed end end end end end) print("[SUCCESS] Moto Trackday Project Script Active!") Use code with caution. How to Safely Execute the Script
In the context of Moto Trackday Project, a "script" refers to a piece of custom code written in the Lua programming language. Using third-party executor tools, these scripts can be injected into the Roblox client, granting players abilities and functions that are not normally available in the base game. For players seeking to shortcut the progression system, these project scripts offer a suite of automation and enhancement features. Moto Trackday Project Script - Auto Race- Inf M...
Prevents your character from falling off the bike when colliding with walls or obstacles.
In the adrenaline-fueled world of Roblox racing, few experiences capture the pure thrill of high-speed competition quite like Moto Trackday Project. This immersive motorcycle racing simulator pits players against each other in a detailed urban environment, blending the joy of free-roaming exploration with the intensity of structured racing. However, like many free-to-play experiences, the path to earning enough in-game currency to purchase top-tier bikes and become the undisputed champion can be a long and grinding one. : One of the core "grinds" in Moto
Most scripts published on aggregation platforms like Pastebin rely on a simple loop structure to exploit the game's reward system:
For your own protection, you will need:
The Roblox racing community has seen a massive surge in popularity with the
