Fallout 4 Patch 110 163 -
Bethesda listed several official changes. Here is the breakdown:
The forums have become a hub for 1.10.163 support, with dedicated threads for backported mods and technical assistance.
Once you have version 1.10.163, you’ll need several additional components: fallout 4 patch 110 163
Patched minor memory leaks occurring during prolonged settlement building sessions.
The version of Fallout 4 is widely considered the best option for serious modders. GOG offers: Bethesda listed several official changes
Using the command steam://nav/console to manually download specific "depots" that contain the 1.10.163 game files.
Note on newer patches: After 1.10.163, Bethesda released a minor 1.10.165 and then 1.10.167 to fix Creation Club store issues. However, 1.10.163 remains the milestone reference because it fundamentally changed mod compatibility. The version of Fallout 4 is widely considered
This patch is because it broke Fallout 4 Script Extender (F4SE) and any mods depending on it. Many mod authors had to update their mods to work with this version.
The primary function of Patch 1.10.163 was technical maintenance rather than content expansion. Unlike the high-profile updates that preceded it, which introduced features like the Creation Club and new quests, this patch was granular in its scope. It addressed specific, lingering inconsistencies within the game’s logic, most notably regarding item classifications. A significant component of the update was the reclassification of various armor and clothing items. In previous versions, certain articles of clothing—such as the Priestly Attire or the various military uniforms—existed in a grey area where they could not be worn under standard armor pieces, limiting their utility for players focused on damage resistance. Patch 1.10.163 rectified this, allowing these items to be worn under chest and limb armor. While seemingly minor, this adjustment demonstrated a commitment to "loot-simulation" logic, granting players greater freedom in character customization and loadout optimization.